OVERVIEW
Monorepo/Foundation Libraries/libs/physics
v0.1.0 • PlannedSource Code
libs/physics/

libs/physics

2D Rigid-Body Physics & Game Engine

A fast 2D rigid-body physics engine designed to demonstrate Kale's computational efficiency. Implements convex polygon and circle collision testing, impulse-based contact solver, friction, restitution, and broadphase spatial hashing.

IntegratorSymplectic Euler
BroadphaseSpatial Hash Grid
NarrowphaseGJK / EPA Algorithm
MilestoneActive Module
libs/physics
Protocol & Wire Format Architecture
Zero-Heap Allocation Primitives
Deterministic Memory
Buffer allocations are bound to caller lifecycle with zero heap fragmentation
RFC Wire Conformance
Strict binary packet layout and protocol compliance written in pure Kale
Monorepo Integration
Instantly consumable by Compiler, Editor, and Bare-Metal targets
Architecture Contract

High-Throughput Systems Foundation

Engineered to maximize CPU instruction pipelining and data cache locality. Every algorithm avoids heap pointer indirection wherever contiguous stack or arena buffers can be employed.

Verification: 138/138 Regression Suite Pass
Signed commit governance • Strict type safety
Systems Foundation
physics_world.kl
kale
import "libs/physics/world.kl" as phys;

fn main() -> int32 {
    let world: phys.World = phys.create_world(0.0, -9.81);
    let body: phys.Body = phys.create_box(&world, 0.0, 10.0, 1.0, 1.0, 1.0);
    
    let step: int32 = 0;
    while step < 60 {
        phys.step(&world, 1.0 / 60.0);
        step = step + 1;
    }
    return 0;
}
Compilation & Linker Directives

Deterministic command-line invocations to build, link native dynamic dependencies, and run automated regression tests:

$kale build tests/test_physics.kl -o bin/test_phys.exe
$./bin/test_phys.exe
Monorepo Governance

GPG Key 1B917D4779A6102E • Continuous integration with automated symbol verification.

Architectural Capabilities
GJK & EPA Collision Engine

Accurately computes minimum penetration vectors and contact points between arbitrary convex shapes.

Impulse Contact Solver

Sequential impulse solver resolving stacking stability, friction cones, and elasticity.

Spatial Partitioning

Fast broadphase pruning scaling efficiently to thousands of active rigid bodies.